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Patents
U.S. Patent 5,634,849("Games")
Issued: Jun. 3, 1997
Title: Content-On-Demand Interactive Video Method and Apparatus.
Abstract:
A method and system for providing a player of a video game an automatically customized version of an interactive video game responsive to the player's content preferences in at least one category of possibly unsuitable content. A content-on-demand interactive video game method principally comprises establishing a player's content preferences responsive to at least one category of possibly unsuitable content; providing an interactive video game comprising gaming software, and a segment map defining, responsive to the at least one category of possibly unsuitable content, a plurality of content segments of the interactive video game; and automatically selecting, responsive to the gaming software, content segments from the plurality of content segments responsive to an application of the player's content preferences to the segment map.
Claims:
1. An interactive video game system comprising:
- preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category;
- providing means for providing an interactive video game comprising gaming software and a segment map directly defining, responsive to said at least one content category, a plurality of video segments of said interactive video game wherein said plurality of video game segments comprises at least one parallel video segment;
- processing means for automatically selecting video segments from said plurality of video segments responsive to said gaming software and an application of said player's content preferences to said segment map; and
- retrieving and buffering means for retrieving the selected video segments and for seamlessly skipping a retrieval of a non-selected video segment responsive to said gaming software.
2. The system of claim 1, further comprising:
- identifying means for identifying video segments of said plurality of video segments responsive to said player's content preferences;
- determining means for allowing an editor to determine the suitability for said player of each of the identified video segments without a requirement for said editor to view a non-identified video segment; and
- wherein said processing means is further responsive to the suitability determination.
3. An interactive video game system comprising:
- preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category;
- providing means for providing an interactive video game comprising gaming software directly defining a plurality of content segments of said interactive video game responsive to said at least one content category wherein said plurality of content segments comprises at least one parallel content segment;
- processing means for selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and
- retrieving and buffering means for retrieving the selected content segments and for seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
4. The system of claim 3, further comprising:
- identifying means for identifying content segments of said interactive video game responsive to said player's content preferences;
- determining means for allowing an editor to determine the suitability for said player of each of the identified content segments without a requirement for said editor to view a non-identified content segment; and
- wherein said processing means is further responsive to the suitability determination.
5. A method of playing an interactive video game comprising the steps of:
- establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category;
- providing an interactive video game comprising gaming software, said gaming software directly defining, responsive to said at least one content category, a plurality of content segments of said interactive video game wherein said plurality of content segments comprises at least one parallel content segment;
- automatically selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and
- retrieving the selected content segments and seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
6. The method of claim 5, further comprising:
- identifying content segments of said plurality of content segments responsive to said player's content preferences;
- allowing an editor to determine the suitability for said player of each of the identified content segments without a requirement for said editor to view a non-identified content segment; and
- wherein said automatically selecting is further responsive to the suitability determination
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5,434,678 - CUSTOM
5,589,945 - SEAMLESS
5,610,653 - ZOOM
5,634,849 - GAMES
5,664,046 - AUTOCONFIG
5,684,918 - PHONE
5,696,869 - SERVER
5,717,814 - SET-TOP
5,724,472 - MAP
5,913,013 - UNIQPLAY
5,953,485 - AUDIO
5,987,211 - UNIQDISC
6,002,833 - USERDISC
6,011,895 - KEYWORDS
6,038,367 - GUEST
6,067,401 - REMOTE
6,072,934 - PREVIEW
6,091,886 - TIMESUIT
6,151,444 - DUPLICATE
6,192,340 - RADIO
6,208,805 - CONTROL
6,269,216 - TRANSMIT
6,289,165 - CONSEC
6,304,715 - CODEDISC
6,408,128 - WHAT
6,463,207 - USERPLAY
6,504,990 - FRAGMENT
6,553,178 - ADS
6,714,723 - PURCHASE
7,054,547 - PROHIBIT
7,430,360 - REPLAY
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